Tuesday, 18 December 2012

beta testing

Two people beta tested my animation "Jordan and John"

Jordan's feedback was helpful because he helped me realise about how some text in captions can help narrate the story and help the viewer continue the story with less problems trying to find the buttons at the specific point needed.

John's feedback was also help full helped me find bugs which I was completely obvious to. e.g. how my ending screen didn't work and the sound glitching every now and then.

evaluation

Tuesday, 11 December 2012

3 Act Structure



The first act is usually used for exposition, to establish the main characters, their relationships and the world they live in. Later in the first act, a dynamic, on-screen incident occurs that confronts the main character (the protagonist), whose attempts to deal with this incident leads to a second and more dramatic situation, known as the first turning point, which (a) signals the end of the first act, (b) ensures life will never be the same again for the protagonist and (c) raises a dramatic question that will be answered in the climax of the film. The dramatic question should be framed in terms of the protagonist's call to action, (Will X recover the diamond?, Will Y get the girl? Will Z capture the killer?). This is known as the inciting incident, or catalyst. As an example, the inciting incident in the 1972 film The Godfather is when Vito Corleone is shot, which occurs approximately 40 minutes into the film.

The second act, also referred to as "rising action", typically depicts the protagonist's attempt to resolve the problem initiated by the first turning point, only to find themselves in ever worsening situations. Part of the reason the protagonist seems unable to resolve their problems is because they do not yet have the skills to deal with the forces of antagonism that confront them. They must not only learn new skills but arrive at a higher sense of awareness of who they are and what they are capable of, in order to deal with their predicament, which in turn changes who they are. This is referred to as character development. This cannot be achieved alone and they are usually aided and abetted by mentors and co-protagonists.

The third act features the resolution of the story and its sub plots. The climax, also known as the second turning point, is the scene or sequence in which the main tensions of the story are brought to their most intense point and the dramatic question answered, leaving the protagonist and other characters with a new sense of who they really are.



11/12/2012

Tuesday, 27 November 2012

Class discussion of "Dead on Arrival"



Class analysis of “DEAD ON ARRIVAL”
How is narrative told?
Pictures illustrate the story
Page turning device to further the story
speech bubbles tell the majority of the story
text captions written in the 1st person
music choice eg. Opening music was suspenseful, music pace picked up as story unfolded,  on the hangover scene the music “jangly”
“easter egg” clickable items gave information to move the narrative forward for example coffee cup, the phone,  the office files.
Zooms on important items, e.g. the insurance documents to draw the viewer’s attention
“Spiked” drink
The variety of devices to tell the story and the amount of interactivity held the viewer’s attention well and made the storyline very clear. There wasn’t much animation as such, but the “shaking” animation on the hangover scene helped to contribute to the atmosphere.

User enjoyment through interactivity:
Searching for and finding clickable items
These items popped up which drew attention
A character/text captioning gave hints to what was clickable
The interactive pans were not very exciting.
The potential of digital media:
All the above points illustrating the use of interactivity, the use of sound and the fact that the user could guess who the murderer was show what potential digital media has to enhance user enjoyment. These features could not be included in a traditional comic book.



Tuesday, 6 November 2012

Tuesday, 16 October 2012

Animation Plan

Act 1: girl works at shop; she gets bored so she goes outside to have a smoke, she notices something in the distance,

 Act2: she gets abducted and she’s in a test tube, she breaks glass and gets out then she finds the main control room (with no aliens to be found) and flies back to earth via Voice control

Act3: she reach’s Earth and goes back behind counter, and serve the next customer she looks up and the customer is an alien returning a rented movie called “Lost in space” and the only wanted directions when it abducted her. 







Then I Rethought the idea with my tutor and came up with:

Act 1: girl works at shop; she gets bored so she goes outside to have a smoke, she gets abducted light beam

Act2: she finds the main control room (with no aliens to be found) and flies to different planets to find her way back to earth back to earth.

 Act3: she reach’s Earth and goes back behind counter, and serve the next customer she looks up and the customer is returning a rented movie called “Lost in space”
I couldn't Write Text beneath the Drawings Because i Couldn't Edit it without practically Ruining the Whole Piece.

1.Woman/man Stands behind desk
2.he/she Gets Board so he/she goes out to have a smoke
3.he/She Gets Abducted By a spacecraft
4.he/she wakes up in the ship Confused But He/She Finds the exit from that room
5.He/She Exits the room
6.He/She finds The Main control Room with images of different planets (touch Screen)
7.Then He/Se Looks Outside the Space craft see nothing but Outer Space
8.He/She Goes to the control room and Starts pressing the planets and the spacecraft shakes and Zooms across space.

9. it Visits 5 Different planets to get the co-ordinates of Earth
10. it Visits 5 Different planets to get the co-ordinates of Earth
11. it Visits 5 Different planets to get the co-ordinates of Earth
12.He/She Lands Back on Earth and exits from the spacecraft
13.He/She goes back inside the store
14.He/She is now behind the counter trying to recap what just happened
15.then the Shop door bell rings
16. and a man is returning a DVD
17.the man hands the DVD to the main Character
18. The DVD "Lost In Space" is Shockingly being Stared at by the Main character
19. Then the Main Character Starts laughing and the DVD man starts Laughing
20.END

Tuesday, 2 October 2012

Interactive story Reasearch

Argon Zark
above the main title screen for Argon Zark ^

Argon Zark is basically an online Comic Book where the only interactivity is where you click next to go to the next page, e.g. The Images Above and Below
I Believe the nutritive is told pretty good but at the same time Really Boring because All you do is Click "next page" and read, I would prefer it if I had something to find in the comic page which if I clicked on I would take me to the next page or it changed one of the possible endings to the story, or at least add sound. I'd say that Argon zark is an Example of slightly older Versions of digital media Or the Birth of what would become More important Than some Government personal, Particularly because Most digital Media Groups can be richer and or in rare situations More powerful, With The potential of digital media You can Cause editing, Creating, even Reporting even more Exciting and Make the public follow with it, another example of this at work is a TV show called black Mirror, or one of the most recent episodes called The Waldo Moment:


The second one Has Language and Scenes that Might offend, Take care if you watch this



Dead On Arrival


Class analysis of “DEAD ON ARRIVAL”
How is narrative told?
Pictures illustrate the story
Page turning device to further the story
speech bubbles tell the majority of the story
text captions written in the 1st person
music choice eg. Opening music was suspenseful, music pace picked up as story unfolded,  on the hangover scene the music “jangly”
“easter egg” clickable items gave information to move the narrative forward for example coffee cup, the phone,  the office files.
Zooms on important items, e.g. the insurance documents to draw the viewer’s attention
“Spiked” drink
The variety of devices to tell the story and the amount of interactivity held the viewer’s attention well and made the storyline very clear. There wasn’t much animation as such, but the “shaking” animation on the hangover scene helped to contribute to the atmosphere.

User enjoyment through interactivity:
Searching for and finding clickable items
These items popped up which drew attention
A character/text captioning gave hints to what was clickable
The interactive pans were not very exciting.
The potential of digital media:
All the above points illustrating the use of interactivity, the use of sound and the fact that the user could guess who the murderer was show what potential digital media has to enhance user enjoyment. These features could not be included in a traditional comic book.



Hotel

"Hotel" Digital Story
I Think I can Find that Compared to Argon Zark This Is The Weirdest and Most confusing of The Three . It starts off normal but then... :

He Gets Stressed and He Eats The Paper: But it Doesn't Stop There...:
Now in this Scene it's Possibly The most Confusing. When i clicked on the man with an orange shirt... :

Appears To have a  lot on his mind and most likely The Next Rock Concert. But then i click on the Butler and then he puts a Rather Large pill on the table, I click on it and then...:


The Theme tune for Laurel and Hardy starts Playing and a Man Starts Bobbing along the screen.
the Laurel and Hardy Tune has Been known throughout the years but if you haven't heard it :

and finally the Doctor Ends the Story By giving Flip a green and pink pill Which For some reason makes Flip Fly and Forces him Too take off all of his Clothes as he Twitches uncontrollably.


I found that the interactive story "Hotel" was, a strange one if that, but at the same time it kept me in the mood to find out what happened next (even though i didn't really want too because of how truly Screwed up it was) so I think it was told effectively but no for the right reasons. The use of interactivity was pretty good, but then again Clicking a waiter that gives people a pill that then causes makes the user have a mental breakdown while watching a little person dancing to the laurel and hardy theme was a little bit random and can put off the wrong signals,. It's uses in the story was Really Good because it made me click around the screen to curiously explore the Strange World that causes someone to lose there sanity. Even though the bar of being classed as Criminally insane has now been raised because of this animation , it doesn't stop the views of how purely amazing The digital fronter has become, It's given many current generations entertainment and laughter and how it's evolved from a Video tape to a Internet streamed Phenomenon. The Possibilities however can stretch Far longer, wider and and bend into any shape for the public demand for digital media becomes larger and larger every day, for example The first "PIXAR" CGI film "Toy Story" Was a HUGE success and even now to this date after the third movie came out  the public demand for that kind of animation Is substantial compared something like the latest "Die Hard" fiilm.