Tuesday, 27 November 2012

Class discussion of "Dead on Arrival"



Class analysis of “DEAD ON ARRIVAL”
How is narrative told?
Pictures illustrate the story
Page turning device to further the story
speech bubbles tell the majority of the story
text captions written in the 1st person
music choice eg. Opening music was suspenseful, music pace picked up as story unfolded,  on the hangover scene the music “jangly”
“easter egg” clickable items gave information to move the narrative forward for example coffee cup, the phone,  the office files.
Zooms on important items, e.g. the insurance documents to draw the viewer’s attention
“Spiked” drink
The variety of devices to tell the story and the amount of interactivity held the viewer’s attention well and made the storyline very clear. There wasn’t much animation as such, but the “shaking” animation on the hangover scene helped to contribute to the atmosphere.

User enjoyment through interactivity:
Searching for and finding clickable items
These items popped up which drew attention
A character/text captioning gave hints to what was clickable
The interactive pans were not very exciting.
The potential of digital media:
All the above points illustrating the use of interactivity, the use of sound and the fact that the user could guess who the murderer was show what potential digital media has to enhance user enjoyment. These features could not be included in a traditional comic book.



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